User generated animation
The wiki model spreading q’wiki’ly
I followed a link from Mark Pesce today (@mpesce) to an article about a collaborative animation project where material elements for the film were contributed from all corners of the globe, in addition to the wisdom of crowds prevailing through the voting on elements to go into the final creation.
Now most film directors would be […]
Wisdom of crowds in a virtual shoot
The dynamics of social enterprise to create online encyclopedias, open source software and alternate reality games has proven itself as an effective model for creativity as well as engagement.
However, we haven’t really witnessed this kind of remote collaboration when it comes to producing TV shows apart from the webcam social TV model - which is […]
Virtual world conferences
I’ve been woefully silent on my blog of late. No excuses but there has been a lot going on! I am about to head to the USA where I will be attending the Virtual World Expo in Los Angeles. Directly afterward I’m crossing the continent to Florida for the Second Life Community Convention.
The Expo in […]
Somewhere in the not too distant future
On SLCN.TV we have a quiz show called The 2nd Question. One segment features a notable quote each week. Today it featured Ray Kurzweil:
I’m an inventor. I became interested in long-term trends because an invention has to make sense in the world in which it is finished, not the world in which it is started.
After […]
Skating on frozen moments in time
Today I was watching a wonderful presentation by Mark Pesce, a futurist and thinker who I greatly admire and I am lucky to know quite well.
His presentation titled “Those Whacky Kids” talks about the phenomenon of co-presence (a term that emerged out of research in Japan by Mimi Ito that analyzes mobile phone behaviour) where […]
Real vs Virtual Cost Comparison
Now we have blogs everyone is a journalist and with You Tube everyone is their own TV network - right? Well, not quite, however, you get my point. The barriers to entry are considerably lower than they used to be and people are able to express themselves and reach an audience relatively easily.
For those who […]
Social production & user generated animation
Collaboration between geographically dispersed people, who have no formal commercial relationship, has resulted in some significant bodies of work - take Wikipedia, Flickr and Delicious as examples.
I recently watched the TED Talk by Yochai Benkler, where he argues the disruptive power of social production represents the next evolution beyond past industrial models.
So what motivates the […]
