Why not watch live shows from virtual worlds on TV?
I got the good news today that one of our shows has been short-listed in the Online Machinima Film Festival. Congratulations to the very talented Pooky Amsterdam and her team for The 2nd Question, a quiz show for science nerds.
It’s great to see the rise in profile of content created in games and 3D social virtual worlds.
Although traditional TV broadcasters have definitely made the crossover to the internet and mobile phone spaces - with SMS voting and distribution of shows to iTunes - they are yet to fully understand how the game space can translate into TV content.
Why don’t we see video-game competitions broadcast as sporting events? Does it take less skill to play “Guitar Hero” than to bowl? Or throw darts? Or drive?
Good point Kevin. We certainly have seen the potential with the sports shows we have been filming in Second Life. Our ice hockey, dirt field races, simboarding and sailing regatta have demonstrated how sports in game spaces can be just as compelling as those hosted in the analog world.
Sure the graphics and production values can do with some improvements, but that is happening all the time so don’t be swayed by that passing stage. Just think back to how lacklustre the world wide web looked in 1997.
We are in the process of launching a multi-world, high definition service called Treet. TV (you can see our temporary site at http://www.treet.tv). This content starts to look far more compelling with widescreen as well as the high resolution versions (for downloading) that look quite stunning on a digital TV set in the living room.
Kevin, broadcasting live events from games to your living room TV might be sooner than you think. All acquisition enquiries from interested broadcasters should be directed to me, Starr Sonic! I am ready to take your call.
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